Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
romaniv
on July 22, 2015
|
parent
|
context
|
favorite
| on:
Handwriting Generation with Recurrent Neural Netwo...
For games you could get far more readable results by far simpler means. For example, add slight randomization of vectors to an existing font.
espadrine
on July 22, 2015
[–]
Has that been used in a game already? I'm curious.
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: