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Yes, that's cool and useful. Creating stuff for ourselves, for our own use. But we are social animals, we like sharing.

Before it was cool to share an app you made, but now? What's the point of sharing an app, if the other person can make their own, even better suited for their needs, in a few seconds?

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As of now users do not know how to build custom software nor how to deploy it. They never heard of Codex.

Building production ready software also takes hours to months, depending on the scope of the project.

In my opinion now is the best time for building apps that you sell to users.


I very strongly agree.

I think the next 2-4 months are the best time ever to build and sell software. But it has to sell now. It will likely be obsolete in 1 year, and no one will care anymore.

I think this is the last easy chance to capture an audience.


People will always pay for packaged convenience and a vendor that will keep things working/compatible in the future, IMHO.

This will only work for online/hosted software, right?

If local one can be one-shotted?

Or not everyone would care or know how to use AI...


I think there is value in an app you can drag/drop or exe you can just click (trust issues aside, maybe get them from some marketplace or walled garden) and that will keep working after the next OS update or get updates for future changes in XYZ.

For one-shotted apps you still need to:

1. know how to do it well 2. maintain it 3. host it (if online)


Can't you ask Astra to do that too? That's the promise, that it can use the computer as you would.

Oy wey, one might have thought that the AI is to the benefit of the whole humankind, but no, let's all eat the smaller fish before the big one eats us!

The ultimate truth behind all those loud slogans.


indie hacking seems dead-ish because everything can just be cloned instantly, and if you don't have a serious go to market plan with a latent user base you're SOL.

In game dev (weirdly enough) I don't think this is true.

I was thinking about this yesterday and realized that I don't even want to play only my own games (made by LLMs or me), I explicitly want to experience what other people have come up with, what stories they have invented.

And yes, might be it's all made by LLMs in the future, but that's another discussion. In "art" I think it still matters, I care about how it's made, not only that it exists.

EDIT: "And if you don't have a serious go to market plan with a latent user base you're SOL" ths is probably true though :D




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