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it took 1 month to make a human slop, now it takes 1 day


People have been making games in a weekend using asset packs/store resources and engines for a while now. Indie gaming speed ran a lot of the marketing bullshit that every kind of app is suffering through now, and there's already a pipeline in place that works pretty well: itch.io demo -> vlogging/streaming/discord -> steam demo -> early access -> streamer promotion.




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