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That’s exactly what humans do though lol.

We reason about things based on our training data. We have a hard time or impossible time reasoning about things we haven’t trained on.

Ie: a human with no experience of board games cannot reason about chess moves. A human with no math knowledge cannot reason about math problems.

How would expect an LLM to reason about something with no training data?



>> Ie: a human with no experience of board games cannot reason about chess moves. A human with no math knowledge cannot reason about math problems.

Then how did the first humans solve math and chess problems, if there were none around solved to give them examples of how to solve them in the first place?


Incrementally, by tiny steps. Including a lot of doing first, then realizing later this is relevant to some chess/math thing.

Also the idea of "problems" like "chess problems" and "math problems" is itself constructed. Chess wasn't created by stacking together enough "chess problems" until they turned into a game - it was invented and tuned as a game for a long time before someone thought about distilling "problems" from it, in order to aid learning the game; from there, it also spilled out into space of logical puzzles in general.

This is true of every skill, too. You first have people who master something by experience, and then you have others who try to distill elements of that skill into "problems" or "exercise regimes" or such, in order to help others reach mastery quicker. "Problems" never come first.

Also: most "problems" are constructed around a known solution. So another answer to "how did the first humans solve" them is simply, one human back-constructed a problem around a solution, and then gave it to a friend to solve. The problem couldn't be too hard either, as it's no fun to not be able to solve it, or to require too much hints. Hence, tiny increments.


And if we left a population of SOTA LRMs on an island for long time, would we return to find that they had done the same?




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