Great book. I recommend buying a paper/ebook version to support the author. His writing style is very concise and funny so it's easy to follow and it reads very fast. The only thing I didn't like is that for code examples he uses C++ with unnecessary classes where vanilla C functions would've been sufficient, but I understand his reasoning for doing so ("It is the lingua franca of the industry").
Does anyone have any recommendations for other books about game engine design?
Does anyone have any recommendations for other books about game engine design?