Indeed I remember someone laying out some Go good practices (Rob Pike? Andrew Gerrand? damn can't recall) and "accept interfaces, return types" was definitely one of them. Again, a rule of thumb that works very well in most (not all) cases, and, conversely, a code smell.
That really depends on what you're tying to do. Say you have a Datastore interface, which has some methods like "Create", "Update", "Delete", and a MySQL + an inmem implementation.
You can have `datastore.New() Datastore`, which returns one of the implementations, or you can have `datastore.NewMySQLStore, datastore.NewInMemStore()`. Now you need a different method for each implementation.
It's not a bug. Interfaces are reference types. In this case, the interface is implemented by a pointer type. The interface can be thought of as a pointer to a nil pointer, but the "interface pointer" itself is not nil.
This is a tricky concept until you learn that interfaces are reference types.
Hmm, I'm not sure that rule of thumb is very good. I think a better one would be "accept interfaces when you want polymorphism". Often I have a very high degree of confidence that your caller will never want to pass a different implementation, and creating the extra interface for an improbably hypothetical situation just isn't worth my time? I'm not making any statements here, just wondering out loud.
I haven't put it into practice, but it seems like this should give callers enough flexibility to pass in whatever they like.