> laptops left open just so tasks could keep running
Too real. We’re currently still sticking to local agent workflows which feel more powerful than cloud native ones. Moving that to your own cloud with no third-party control plane feels like the right middle ground. Nice work
EDIT: the adversarial two-agent review loop is really clever!
This was actually the first route I considered. Unfortunately the latency was too much.
> My first instinct was to lean on traditional automation stacks: HomeKit scenes to chain “TV on” into “receiver on” or wattage triggers via an Eve Energy plug. This kind of worked, but every extra layer added 30 seconds of lag or more.
Where I talk about the craziness that happens when more than 3 playback devices are on in my system:
> ...if the one playback device (e.g. PS5) was on, changing input to another playback device (e.g. Xbox) was impossible, I'd get a quick black screen and the input snaps back to PS5. This is wild, but fortunately I only use one console at a time so it’s not a big deal.
I remember when I wad losing my mind diagnosing this, I ended up asking ChatGPT for help with deciphering the HDMI-CEC frames when this was happening. It told me about the 3 device limit being the culprit with the line "You’re not crazy, HDMI-CEC is."
A well run company could build an arbitrarily large technological and financial moat on the back of consumer welfare, until it amasses enough power to completely subjugate regulatory bodies. (This is all theoretical, I don't think Apple is at that point). OTOH, anticompetitiveness is an easier thing to detect and act upon before it gets out of control.
One thing that Apple hasn't addressed is if the Geekbench results [1] over-represents or exaggerates the the throttling effect. Since Geekbench pushes the iPhone to its limits for the duration of the benchmark, iOS needs to throttle performance to prevent shutdown while being tested. This results in lower-than-expected test scores every time. But how much does this map to real-life, visible performance drop?
Edit: Another question I have is how do other devices handle battery degradation? Do Android phones just let devices shutdown unexpectedly or is there also performance throttling? Or is the problem non-existent on non-Apple devices somehow?
The problem isn't very prevalent in Android devices, because they have more "voltage headroom". The chipsets are not pushed to the limits / the red line, so battery degradation won't result in performance drops or sudden shutdowns.
Sudden shutdowns do still occur for some devices, but it is nowhere as iPhone devices pre-throttling. It's also something that didn't affect previous iPhones before the 6, because those devices did not have a very thin redline.
https://azure.microsoft.com/blog/gpt-6-astra-frontier-intell...
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